![]() ![]() The only thing preventing it from being straight-up OP, moreso than bigger/flashier/more damaging spells, is the fact that you're likely to lose to 1/3rd or 2/3rds damage when there are obstacles for the left or right rocks to sail into (the rocks swing a little to the right on cast, at least if your staff is in the left hand, so positioning yourself to put possible obstacles further to the left can help with this.) It's not super high damage, but still does decent damage. ![]() Even if the range and tracking has been nerfed, this is still crazy good. It might have better tracking, too, because after the supposed undocumented nerf, I don't have any more trouble hitting things with it than I did. I don't know if it's a placebo effect from reading it in comments here and elsewhere, but after switching between right and left hand a few times, I believe it's true that this has longer range if your staff is in the left hand. This is one of a handful of unexpected things whose range is increased from wearing the Arrow's Reach Talisman.The left-most rock will drop off as normal. So long as this spell is cast from the left hand, and a foe is targeted upon casting, both the center and right-most projectile have infinite range.On horseback, this can be mitigated by turning perpendicular to the target (causing all 3 projectiles to travel in an approximately straight line towards the target). There is also considerable spread, and effective DPS is significantly reduced if any projectiles do not make contact. Inappropriate for tight spaces, as the 3 projectiles are large and will disintegrate on contact with geometry.However if the rocks are summoned behind the target because they are so close, the rocks will fling backwards and hit the target. Generally inaccurate for close range as the rocks will shoot past the target.The projectiles will travel in a light rightwards curve after launching, so the player should account for intervening map geometry.Tracks very well on enemies directly below the player, as the projectiles can travel directly downwards.They are programmed to dodge the initial cast as opposed to when the projectiles actually launch. The delayed projectiles make Rock Sling a good choice to fight enemies that dodge spells (ie.Medium Cost Sorcery (18 Focus Points per cast).Damage is boosted by the Meteorite Staff.It is surrounded by Servants of Rot, but otherwise is free to be picked up. Found in a chest in an underground cellar just north of the Street of Sages Ruins.His master was an Alabaster Lord with skin of stone. This sorcery can be cast while in motion.Ī gravitational technique studied by the young Radahn. Pulls a clump of rocks from the earth and sends them flying. One of the glintstone sorceries that manipulates gravitational forces. ![]()
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